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Showing posts with label Fifa 13 News. Show all posts
Showing posts with label Fifa 13 News. Show all posts

Monday, September 24, 2012

Fifa 13 - Various Modes in Retail Version


FIFA 13 brings a few older modes back to gamers as well as a few new ones. The pick-up and play kickoff option is a mainstay, but it has been enhanced in a few ways.

It now allows gamers to play a match from that day's schedule with commentary that is relevant to the happenings in those clubs' leagues. You can even mirror the fixtures of a specific club with the Live Fixtures option.

The Games of the Week option gives you an option to play one of the top matches from around the globe. FIFA 13 also keeps track of player progression for the players involved. It can be an excellent way to blend the real world with your FIFA 13 experience.

Those are just the exhibition play options, here are the other modes that will be available in the retail version.

Ultimate Team:



This virtual card-based twist on fantasy drafts returns again in FIFA 13. It is very popular amongst the FIFA community, as you can genuinely find an ode to the mode any given day on the Machinima Sports network.

This year you can get started before the game even releases by going here to set up details around your club. Essentially the mode blends card collecting, world football and fantasy draft concepts together.

These are three very addictive pastimes separately, and that explains why the mode has been successful.

Seasons:



According to the FIFA 13 demo, this is the most played mode in the series. It was formerly known as Head-to-Head Seasons, but now elements of co-op play have been added.

You and a friend can now team up in an attempt to ascend to Division 1. During the process you can add trophies, unlockables and other prizes to the new trophy cabinet.

Career:



Somewhat similar to Madden 13's Connected Careers this mode blends Manager Mode and Be a Pro into one mode. You can choose to go through the mode as a player with specific standards set by a manager.

You can also chose to play as a manager with full control over all actions with the club. For the first time this includes the option to accept job offers from national teams.

Be a Pro and Be a Goalkeeper have also returned separate from career mode.

This is essentially FIFA's version of a franchise mode, and it sounds like a solid experience. However, it would be nice if the option to be a player or manager could be blended in the same mode.

Pro-Club:



This modes allows you to compete in seasonal play with your created virtual pro. You can actually compete in 11 vs. 11 gameplay with other players from around the world.

You can join a club and attempt to rise to Division 1 as a unit.

World football is one of the sports where a huge concept like this might be feasible to see at its peak.

Skill Games:



FIFA 13 introduces Skills Games this year, and these are basically mini-games that help you with individual aspects of the full gameplay. The mini-games offer a nice diversion from traditional gameplay.

The games test your passing, shooting, penalty kick and free kick skills. Abbreviated versions of the Skills Games are included in the demo, and I've gotten a better handle on the shooting by playing them.

Friday, September 14, 2012

Fifa 13 - How to Get Fifa 13 Early

With the release date of FIFA 13 right around the corner, fans cannot wait to get their hands on this title. With the EA Sports Season Ticket, fans can do just that. For $24.99, you can have access to FIFA 13 and more EA Sports titles. This is the difference for FIFA 13 with the season ticket:



Release date: September 25, 2012

Season Ticket release date: September 21, 2012


  • North America and Mexico Early access date – Friday, September 21, 2012 (6:00pm EST)

  • Europe, Australia and New Zealand Early access date – Saturday, September 22, 2012 (6:00pm CEST)

  • Included paid DLC – 24 FIFA Ultimate Team Gold Premium packs —one per week for 24 consecutive weeks—to help build an ultimate team of soccer superstars

  • 20% off additional DLC content purchased for FIFA 13


For $24.99 this seems to pay for itself with all the discounts and the fact you get to play the game earlier that the rest of the crowd. Check out FIFA 13 and stay posted for more news on the title.

Fifa 13 - Stadium List

The list has been leaked, but here are the stadiums that you will be able to have matches in FIFA 13.




Akaaroa Stadium

Allianz Arena – Bayern Munich

Aloha Park

Amsterdam ArenA – Ajax

Anfield – Liverpool

Arena D’Oro

BC Place Stadium – Vancouver Whitecaps

British Modern

Camp Nou – Barcelona

Century Park Arena

Court Lane

Crown Lane

Eastpoint Arena

El Bombastico

El Medio

El Reducto

Emirates Stadium – Arsenal

Estadio Azteca – Club America, Mexico

Estadio Latino

Estadio Mestalla – Valencia

Estadio President G.Lopes

Estadio Vicente Calderon – Atletico Madrid

Estadio de las Artes

Estadio del Pueblo

Etihad Stadium – Manchester City

Euro Park

FIWC Stadium – (PS3 Only)

Forest Park Stadium

Imtech Arena - Hamburg

Ivy Lane

Juventus Stadium – Juventus

King Fahd Stadium *NEW* – Saudi Arabia

O Dromo

Old Trafford – Manchester United

Olimpico Arena

Olypmpiastadion – Hertha BSC

Parc des Princes – Paris Saint Germain

Pratelstvi Arena

San Siro – Inter Milan/AC Milan

Santiago Bernabeu – Real Madrid

Signal Iduna Park – Borussia Dortmund

Sports Direct Arena – Newcastle United

Stade Gerland – Olympique Lyonnais

Stade Kokoto

Stade Municipal

Stade Velodrome – Olympique de Marseille

Stade Olimpico – Lazio/Roma

Stadion 32,Maj

Stadion Europa

Stadion Hanguk

Stadion Neder

Stadion Olympik

Stamford Bridge - Chelsea

Town Park

Union Park Stadium

Veltins Arena – Schalke 04

Wembley Stadium – England

White Hart Lane *NEW* – Tottenham Hotspur

There look to be a couple stadiums that are placeholders, so you can speculate that it will be a custom one. What do you think of the list? Leave your thoughts in the comments.

Fifa 13 - Sound Track List

FIFA 13 features a mix of genre-spanning music from 50 Gold/Platinum superstars and breakthrough artists representing 12 countries from around the globe. The soundtrack reflects the passion and intensity of FIFA gameplay while defining the sound of the upcoming season for football fans worldwide.

“Our FIFA soundtracks are yearly opportunities to showcase a global roster of breakthrough artists from multiple genres,” said Steve Schnur, Worldwide Executive of Music and Marketing at EA. “For FIFA 13, we wanted to take that excitement to the next level by adding major star power, top indie acts, and more songs than ever before.”

The FIFA 13 soundtrack delivers music from artists that include Flo Rida featuring Lil Wayne, Bloc Party, Kasabian, Two Door Cinema Club and Matisyahu, along with such internationally award-winning indie acts as Metric, Santigold, Passion Pit, The Chevin, Hadouken!, Wretch 32 and Band Of Horses. The soundtrack also features global breakthrough artists that include Brazil’s Zemaria; Youngblood Hawke, Imagine Dragons, Walk The Moon and Fitz & The Tantrums from the U.S.; Sweden’s Miike Snow and The Royal Concept, Britain’s Animal Kingdom, The Heavy and Bastille; Germany’s Kraftklub; UK/Spain’s Crystal Fighters; Canada’s Young Empires; Australia’s Atlas Genius and The Presets; France’s Madeon; New Zealand’s Kimbra; and Chile’s Astro.

"'We’re very excited up to be teaming up with EA SPORTS,” said Reverend And The Makers’ Jon McClure. “We could sell-out a full UK tour but my friends would still think having a tune on FIFA is bigger.”

“FIFA is by far the most addictive game we play on the tour bus and when we’re at home,” said The Enemy. “It’s a great game to play with your mates and drive them crazy when you beat them, and it’s even better when your song comes on after the match.”

BandSong
Animal KingdomGet Away With It
Ashtar CommandMark IV feat. Joshua Radin
AstroPanda
Atlas GeniusIf So
Band Of HorsesFeud
BastilleWeight Of Living, Part 2
Bloc PartyWe Are Not Good People
CaliOutta My Mind
Clement Marfo & The FrontlineUs Against The World
Crystal FightersFollow
deadmau5 feat. Gerard WayProfessional Griefers
Django DjangoHail Bop
DuologueGet Out While You Can
Elliphant TeKKno Scene feat. Adam Kanyama
FeaturecastGot That Fire (Oh La Ha) (feat. Pugs Atomz)
Fitz And The TantrumsSpark
Flo Rida feat. Lil WayneLet It Roll, Part 2
Foreign Beggars & Bare NoiseSee The Light
Hadouken!Bliss Out
Imagine DragonsOn Top Of The World
Jagwar MaWhat Love
KasabianClub Foot
Jonathan BouletYou're A Animal
KimbraCome Into My head
KittenG#
KraftklubEure Madchen
LadyhawkeBlack White & Blue
MadeonFinale
MatisyahuSearchin
MetricSpeed The Collapse
Miike SnowPaddling Out
Passion PitI'll Be Alright
ReptarSweet Sipping Soda
Reverend And The MakersShine The Light
Rock MafiaFly Or Die
The Royal ConceptGoldrushed
Royal TeethWild
SantigoldBig Mouth
St. LuciaSeptember
StepdadJungles
The ChevinChampion
The EnemySaturday
The HeavyDon’t Say Nothing
The PresetsGhosts
Two Door Cinema ClubSleep Alone
Walk The MoonQuesadilla
Wretch 32Blur
Youngblood HawkeWe Come Running
Young EmpiresRain Of Gold
ZemariaPast 2

Tuesday, September 11, 2012

Fifa 13 - Demo News


EA has confirmed the release times for the FIFA 13 demo that launches tomorrow, as well as unveiling the playable teams included in the taster.




PC owners can download the demo first from 9 AM BST tomorrow, while Xbox 360 owners can obtain the demo an hour later. US PlayStation 3 owners, however, don't receive the demo until at least 10 PM.

EA also confirmed the playable teams the demo will feature: AC Milan, Arsenal, Borussia Dortmund, Juventus and Manchester City.

FIFA 13 launches on September 25 in North America and three days later in Europe.





Wednesday, September 5, 2012

Fifa 13 - Player Rating Rumors

There has been a lot of rumors and speculations in the internet about the player ratings in the upcoming Fifa 13, so we decided to post some of them so that you can decide



According to this source, the ratings were allegedly “gain through various sources”. No details on which, but let’s take a look at the player stats given below for FIFA 13:

Laurent Koscielny (Arsenal) = 80
Steven Gerrard (Liverpool) = 83
Rio Ferdinand (Manchester United) = 84
Ricardo Vaz Té (West Ham United) = 74
Danny Welbeck (Manchester United) = 79
Glen Johnson (Liverpool) = 79
Adam Federici (Reading) = 73
David Luiz (Chelsea) = 79
Wayne Rooney (Manchester United) = 89
David Silva (Manchester City) = 92

Some interesting downgrade we’ve seen on Rio Ferdinand, Steven Gerrard and Wayne Rooney as this can be attributed to the lack of good performance from the trio who represented England at the international level.

While for David Silva, the rating might just fit in after a successful EURO 2012 campaign with Spain as well as winning the Premier League with his current club, Manchester City.

Still, we would like to hear your take on this and maybe some prediction on the ratings of other global superstars such as Lionel Messi (FC Barcelona), Cristiano Ronaldo (Real Madrid) or the highly rated Neymar.

Thursday, August 30, 2012

Fifa 13 - Ultimate Team Improvements



EA has revealed a host of new information at its Gamescom Press Conference, FIFA 13 will feature a FIFA Pro Club Web app(iPhone/Android) where players can search for pro clubs and manage them. Some new features have also been added to the Ultimate team mode which in this year's edition will not only include rare players but others as well, players can purchase coins for FUT from the XP they earn during online/offline games and a head to head mode for offline/online games has also been added to the mix.



The most exciting feature announced was "matchday" that will allow a dip or improvement in a player's form in real-life football change player rating in the game, but bear in mind this feature is not a part of the Ultimate Team. As goals are scored in real-life football by your team, players will be made aware of that in-commentary during the game.

The demo for FIFA 13 will be available for download September 11 on the Xbox 360, PC and PS3. It will include the likes of AC Milan, Borussia Dortmand, Arsenal, Manchester City and Juventus.


To avoid hacking, Online Pro progression will now be saved on the server and not on the file system. Online and Offline Pro Clubs are now different, so no more boosting is allowed. Maxed out Pros will be more realistic and similar to real life players.

Another good addition is no more fully assisted goal keepers in clubs which means holding LB is not going to help you anymore and you have to make control them manually. Tuned attributes and accomplishments is going to make the in-game Goal Keepers behave much more like their real life counter parts. AI teammates will improve as your Club improves.


Here is a Video of the New updates in Ultimate Team




Tuesday, August 28, 2012

Fifa 13 - Match Day


Inspired by the dramatic close of the previous Premiership season, EA Sports has re-designed its Live Season concept for the next Fifa release – and there's a demo on the way

Fifa 13 – now with Match Day functionality which intricately links the game to real-world stats and events
After several major games industry events, EA Sports is still managing to reveal new facets of its forthcoming Fifa 13 title. During the publisher's pre-Gamescom press briefing on Tuesday, producer Dave Rutter unveiled the title's new Match Day feature, which will link the in-game action ever more closely to the real-life season, whichever major league you follow.




Now, elements such as injuries, suspensions and team form will all be taken from the actual sport on a daily basis and fed into your Fifa matches – presumably if the player selects this option – affecting your approach to team selection and tactics. While this sort of functionality was previously restricted to the paid-for Live Season mode, it seems to be an integral part of the Fifa experience this time round.

On top of this, real-life incidences and trivia will make their way into the commentary, so Martin Tyler and Alan Smith will, for example, mention how important a particular player has been during the season, with stats appearing on screen. The game will also show your real-life favourite side's next four fixtures on the menu, so you can choose to play them in synchronicity with the actual season.

During the onstage demo, Rutter showed the Match Day mode working via a recreation of last season's Man City vs QPR and Man Utd vs Sunderland matches, cutting between the two to show the commentary reacting to events in the other game. It's not clear how this will be replicated in playable form within Fifa 13 though.

EA Sports also announced updates to the popular Ultimate Team mode, with a tutorial element for newcomers, as well as Team of the Week feature and weekly challenges based on the real season. Meanwhile, a new Fifa Seasons mode will augment the old head-to-head seasons, offering revised two vs two competitive and co-op options.

It's interesting stuff for committed fans of the series, adding to an already intriguing feature-set, including much smarter attacking AI, more controlled dribbling and a bunch of fresh modes including Skill Games, which will seek to teach you the key shooting, passing and set piece skills of the game.

Fifa 13 is out on 25 September in North America and 28 September in Europe. EA will also be releasing a demo on Xbox and PlayStation 3 on 11 September.


FIFA 13 Demo Release Date, Matchday Details, Ultimate Team and More
EA adds a new set of features to FIFA 13 to extend its lead over Konami's PES



Thursday, August 23, 2012

Fifa 13 - PS Vita News


After giving you the fantastic news about a release date for the FIFA 13 demo, we now have some equally good news for PS Vita owners. Some of you may still be playing the excellent FIFA Soccer game, but now we can confirm that FIFA 13 is on the way to the Vita.

Considering this will be the Vita’s second FIFA title, we have a feeling that EA are planning to now make FIFA an annual release on Vita just like on console, and it is obviously great news for those that enjoy a solid footy fix on the go.

EA confirmed the news during GamesCom, although they did point out to Eurogamer that they were unsure as to whether the game would be called FIFA 13 or FIFA Soccer again. It wouldn’t look right if they named it FIFA Soccer again, so let’s hope they do the sensible thing and just name it FIFA 13.

While it is great to hear that another FIFA game is on the way to the Vita, we do have some disappointing news to bring you at the same time. The portable version of FIFA 13 will not feature cross-platform play of any sort with the PS3, while unsurprisingly, EA has also said that FIFA 13 on Vita will not be one of Sony’s PS3/Vita Cross Buy games either.


We told you earlier this week how PlayStation All-Stars was the first big name to join that incentive, where you get the Vita version for free after buying a PS3 copy. However, it would have been a big ask for a third-party franchise like FIFA to come to the Vita for free, let alone the fact that this is EA we’re talking about.
If it is anything like the console version though, Vita owners are still in for a treat. If cross platform play isn’t going to be available, we’d like EA to compensate by putting as many console features in the game as possible – including the brand new Match Day mode.

What are your thoughts on a fresh FIFA game on the Vita? Are you bothered by the lack of cross play and Cross Buy or not?

Fifa 13 - Gamescom Gameplay

Hi Guys,


Wanted to share the game play video of Fifa 13 from Gamescom


Wednesday, August 15, 2012

Fifa 13 - Wii U Exclusive


EA Sports delivers its best football game ever on a Nintendo console with award-winning gameplay—including the Player Impact Engine—HD graphics, and over 500 officially licensed clubs. Three revolutionary new ways to play bring players of all abilities together, making this the most accessible FIFA console game ever made. Families can play together in Co-op Mode, where one player manages and up to four others play. Team Management Control features interactive radar to send players on supporting runs, attacking or defensive, and touch screen control to change tactics, formations or subs on the fly. Experience the thrill of managing your favorite football club in Manage Match, directing players from the sidelines and even giving half-time talks. Plus, view a statistical analysis of the match and any player at any time.



Innovations that utilize the Wii U GamePad put you on the pitch and immerse you in the action. Lift and look through the GamePad touch screen to aim the ball on set pieces and penalty kicks, then put the perfect curve on your shot and let it fly. Shake the GamePad to activate Touch Screen Shooting, removing the element of ‘hit and hope’ and allowing for pinpoint accuracy. Plus, connect and interact with friends like no other FIFA title. See your friends online and invite them to play, or message them in real time using touch screen typing.


Key Features

Award-winning Gameplay: The Player Impact Engine delivers real-world physicality in every interaction on the pitch with an infinite variety of natural and believable outcomes in every contact. Utilize Precision Dribbling to take on opponents 1-on-1 with the touch to be creative in tight spaces, on the wings, and even while fending off an opponent.

Lift and Look—See the game from the player’s on-field perspective and enjoy creative new ways to take free kicks and penalties. Simply lift and look through the GamePad screen to aim the ball, put the desired curve on the shot, and let fly. Look to see which teammates are positioned for more dangerous opportunities.

Shake and Shoot—Enjoy complete control of shooting— the most rewarding part of football. Shake the GamePad to activate the shooting zone, touch the screen to pick a spot precisely on goal, and fire away.

Tap and Tackle— Take control of a specific defender by tapping on the player using the touch screen, taking all the guess work out of auto switching. Use the touch screen to man mark or tackle and opponents simply by tapping on the attacking player and watching your closest defender mark or tackle him.

Precision Passing— Be more creative on the pitch, making decisive passes with precision and long balls with ease utilizing the touch screen.

Play Together—You decide how to play—hands-on, manage, or play and manage. One player manages while up to four others play in Co-op Mode. Available in Exhibition Match, Tournaments and Career Mode.

Connect with Friends –Use the Friends Tab to interact with friends while playing the game. See friends online and message with them quickly and easily using touch-screen texting.

Complete Control— Full Team Management Control on the GamePad lets you change formations, make subs, switch player positions, change every facet of a team’s tactics, and even set man markers all without interrupting the game. Use the Interactive Radar to control all of your players on the pitch. Make your own defined defense splitting runs or get defenders to track back on defence.

Manage the Match—Take the reins as the manager and watch the game unfold, making key strategic real-time decisions using the GamePad. Make half-time team talks and try to motivate key players. Gamers can chose to manage the team in all of the main game modes, including Tournaments and Career, and can even intervene and take control if the outcome is in doubt.

Manager Hub - Analyze the match by looking at match or player specific stats to help make managerial decisions. Tap on any player to get full statistical analysis, including the opposition. See who’s having a great game or who is having a shocker. See where all the shots are being taken from to know where to strengthen or who to man mark. See a player’s performance stats and even their energy to help you make more informed substitutions.

Real-World Drama – Experience the same drama and storylines as the real world of football, either as a player or manager, with their consequences being played out on and off the pitch in Career Mode. See storylines play out in the press, experience the emotion and urgency of Transfer Deadline Day, and discover new talent using the scouting network.

Go Online—Compete in ranked online seasonal play with promotions and relegations. Play 10-game seasons and earn enough points to be promoted or avoid relegation. Higher divisions mean better competition. Compete for Cups and in dynamic tournaments.

Touch Screen Navigation— Utilize the Gamepad to quickly select your favourite game modes and features. A much simpler and quicker way to get to the action.

Complete Authenticity—Compete with over 500 officially licensed clubs in 11 v 11 matches in authentic stadiums from around the world.

HD Graphics—Stunning player models, graphics and animations in High Definition.



Fifa 13 - Manger Mode improvments


EA Sports has announced a bunch of new features for Fifa 13. Key among them is the decision to add an international element to the game's in-depth Career mode. Whether you're taking part as a player or a manager, good performances may earn you an international call-up. For managers, that will mean abandoning your domestic side for a new life as a national coach.

"It's the number one fan request," says lead producer Dave Rutter. "We've been asked to put it in for years, but we've really been trying to address the fundamentals and make a really solid mode, before laying in other features on top. We feel we've done that now, so we're ready to add internationals."

Apparently, the sorts on international roles you're offered as a manager will depend on the prestige of your club achievements. Guide a modest side to League One victory, for example, and you may get a call from one of the, shall we say, less auspicious nations. Guide Liverpool to a treble-winning season, however, and you may attract the attention of one of the sides that really deserves to be in Fifa's top five international rankings. Or from England.



"The idea is that it's a bit of a meta-game, going on alongside the main game," says Rutter. "It has it's own set of screens and it's own commentary so it looks and feels very different, and obviously we're supporting the whole gamut of international tournaments."

The whole structure of the game also changes. "Obviously it then becomes about squad selection for whatever friendlies you've got lines up and then committing squad selections to tournaments. You'll be looking at players and figuring out who's on form rather than getting involved in the weekly grind of domestic football. It's quite different."

It looks as though there will be another way to try out a career in international football however. As announced at E3 2012, any experience points earned through Fifa 12's EA Sports Club online infrastructure will be accessible in Fifa 13, as all regular Fifa buyers will now have persistent identities within the series. And one option will be to spend XP on the international management or playing career of your choice.

Meanwhile, for those undertaking a player rather than manager career, EA Sports is adding to the range of match, club and season-based objectives. There will be more challenges on offer, revolving around tasks such as scoring a certain number of goals in a single match, or converting 50% of your passes in a season.

Objectives are also being added to the manager option, and to liven things up, there are also mid-season career swaps, so if you're performing well, a better club might come in for you before the year is complete.

To enhance the authenticity of the career element, inexperienced players and young virtual pros can now be sent out on loans from their chosen clubs. "It's another big fan request," says Rutter. "It allows you to pick up experience rather than sitting on the bench and having no fun."

For transfers, the concept of part-exchanges has been added, so if managers can't afford the players they want to buy in, they can offer cash, plus members of their own squad.

With more exiting feature this year Fifa 13 will be released in September




Thursday, August 9, 2012

Fifa 13 - Skill Games


Elsewhere, the EA Sports team is also adding a new tutorial feature named Skill Moves. "For the last few years we've had tyne idea of putting some training in the game, but it's always been cut in favour of something more important," says Rutter.

"This year, one of the guys was messing around with the player impact engine and started putting targets around empty stadia – just things you could try to hit with the ball. We said 'that's it! That's what we need to do'. So we've created 32 mini-games based around the eight core skills of the game: passing, long passing, shooting, advanced shooting, dribbling, crossing, penalties and free kicks."

Each challenge will have three skill levels – bronze, silver and gold. Passing and shooting tasks will involve accurately hitting targets, while dribbling will involve an obstacle course.

"Our game is pretty intimidating at times, so Ii's just to help new users get used to the controls," says Rutter. "However, we hope to help intermediate and skilled players to hone their skills even more."

Naturally, the challenges are linked into social leader boards so friends will be able to compare their results. "It's been a massive time sink in the office," admits Rutter.


Nick Channon, EA Canada producer, talked about how FIFA 13′s improved Player Impact Engine, first introduced in FIFA 12, has allowed additional physical objects to be played in the arena, “ We've done Skill Games around having the Impact Engine and our physics allows us to have objects in the world that the ball would react to. So Skill Games was driven by that technology.

“For us, Skill Games were two-fold: One, we brought in an interactive tutorial to teach players the new defending mechanic and the feedback we got from that was, ‘That was great, but why didn’t you teach me the fundamentals of passing and shooting?’”

“We thought ‘OK, this is something we need to look at’, so yes, one reason for Skill Games was to build those fundamentals, and to teach everyone all the core parts of our game. But it was also to create Skill Games that more hardcore football fans would find a real challenge as well.”

“Every discipline has four levels and they get progressively harder and the later ones are made specifically to be very hard. The last one is sort of a skill challenge and you basically get rated on how well you do and how high your scores is, so anyone can finish it, but it’s about getting those high scores.”

FIFA 13′s skill games will put your abilities to the test when the game releases on 28th September, on every format from Xbox 360 to sandwich toaster, Lol.......



Fifa 13 - Kinect and Swearing

People who have a Xbox 360 and a Kinect is going to have a lot of fun this September. The Kinect has seen some interesting uses from various games, with some trying to incorporate the motion controls directly into game play  while others use it as a learning tool, but Fifa 13 may take things one step further. Fifa 13 will listen in on the player and pick up any swearing or bad language using the Kinect’s microphone. The game will then let that influence the referee which results in a yellow or even a Red card.



The feature will tie into the game’s career mode too, with the player developing a reputation of using bad language and story lines forming around that character trait. Other functions of the game include issuing voice commands to swap out players or change formations of the squad. Otherwise the game will follow previous iterations closely, although EA claims the game’s AI has been tweaked to be more creative. Fifa 13 marks yet another high profile title to make use of the Kinect for Xbox 360.

Wednesday, August 8, 2012

Fifa 13 - Manager Mode and More...

FIFA 12 sold 3.2 million copies in its first week, making it the fastest selling sports video game of all time. It's since shifted well over 10m copies. That's a tough act to follow in anyone's language

Now consider this: every change, every tweak, every tuck and every addition to FIFA 13 has the potential to lose audience members. This isn't to say players will automatically switch to the competition - Pro Evo is nowhere near being a threat to FIFA's dominance yet - but any change that doesn't sit well with FIFA's growing audience runs the risk that players won't automatically update to FIFA 13 from last year's iteration.

This year's big new feature is FIFA 13's new First Touch Control mechanic, which promises to lend the game a more unpredictable nature than in previous FIFA entries. In FIFA 12, for an example, a long pass would find its way onto a player's boot as though the ball and boot were magnetized. Now players will have to allow for bounces, weather conditions, players entering their personal space and the overall skill level of the player they're controlling in order to successfully control a lobbed pass.

"It's not just about taking poor touches," says Channon, "This is just a way more realistic way to see and play football. It's all about implementing a limitless variety of outcomes all over the pitch."

First touch takes some getting used to, as players need to be aware more than ever of opponents running up on them. A mistimed chest or touch by a defender can plant the ball firmly in the path of an attacker and open up an easy shot on goal. Furthermore, if they have the required skill level and speed, a player can knock the ball around an opposing player and sprint straight past them.


Alongside this new game-changing feature, FIFA 13 boasts a brand new attacking AI, new free-kick options, better dribbling controls - based on FIFA Street's dribbling engine - and a new physicality in the gameplay, which allows for more aggressive, body-checking play when it comes to the battle for possession of the ball. All of these features have been well documented in first-look coverage, but FIFA 13's longevity with a lot of players is based around its Career Mode, which EA have been tight-lipped about... until now.

Away from the pitch there's the new manager mode, which is presided over by Santiago Jaramillo, the Lead Modes Producer. Once again, the brief for the developers seems to have been to take what worked so well in FIFA 12 and build on its impressive foundations. As was the case last year, player-managers have to listen to the concerns of their players in order to ensure decent morale and give them time on the pitch to make sure they maintain form.

This year, however, EA Canada has worked hard to ramp up the level of authenticity in the transfer window. In fact, says Jaramillo, they've completely rewritten the logic that dictates what happens in the game's transfer market.
"Last year, players just had a price tag attached to them and clubs wouldn't really look at how important certain players were to them," he says, "so if another team made an offer and the money was right, they'd go. You'd see a lot of churn in the big names - every transfer window, for example, David Silva would move to a new club."

The new transfer system also factors in aspects such as player form, age, morale, club rivalries and the amount of time a player still has left on their contract. This dictates their price-tag, but managers may have to make other concessions; they may have to, for example, guarantee first team play in the position of their target's choice, and sell players who are competing for the same position in the squad. If they renege on agreed conditions, their new acquisition's morale will plummet and they may even hand in a transfer request.

Like last year, managers can still blur their transfer and salary budgets in the transfer windows to help them secure targets for their club. They can also - in a new feature - offer a player as part of an acquisition bid. The player they offer as part of a transfer has no say in whether they leave the club, although if the deal falls through, their morale may dip significantly.

At pitch level, players who want to advance through the club ranks will have a more realistic progression. In last year's FIFA 12, players could simply create an avatar, decide where on the pitch they'd like to play and then select the club of their choice with no problems. It's a bit different this year, as players will need to ensure their footballer is the right skill level for the club they want to play at.

The example Jaramillo shows is a player who eventually wants to be selected for Barcelona's first team. Since they begin the game at a low level - overall rating 65 - they won't be first choice at Nou Camp for a while. If they sign at Barcelona at the beginning of the career mode, the club will immediately send them out on loan to build up their skills and see how they perform. Alternately, they could sign with a club in a less prestigious league - say, the Vancouver Whitecaps - and prove themselves there before moving on.

"We didn't want to have the situation we had last year," says Jaramillo, "where you sign for Barcelona, say, and Messi is immediately benched. That's just not real. We'd be giving you an artificial experience."
The biggest addition to the manager/player modes is the addition of internationals.

"The number one request from most players from manager mode would be the chance to manage or play for their favourite international team. That's exactly what we've done this year."

In past iterations of FIFA, players have been able to select international teams for exhibition games and even create their own tournaments to compete in against the AI. However, for FIFA 13, the experience of playing in or managing an international team has been woven into the career mode - provided the player is good enough, that is.

"As you know, you have certain goals to accomplish as a manager and as a player at the club you choose," says Jaramillo, "and depending on whether your achieving them or you're overachieving them, nations who are looking at your actions will contact you to manage - or play for - their national side."

Jaramillo says that a large chunk of the FIFA team has been dedicated to 'getting internationals right'. This means that everything from team selection, to press reactions, to new match atmospheres, to national anthems to fixtures has reportedly been implemented. Players will be able to compete in both qualifiers and tournaments for the European Championship, the World Cup, and the Confederation Cup. Whether this means we've seen the last of a FIFA World Cup title is unconfirmed, but for the next year, at least, players will be able to compete for both club and country.

Alongside the improvement to Career Mode, FIFA 13 has built a brand new mode in the form of Skill Games. These are essentially a selection of 32 mini-games based around the different disciplines in football; passing, crossing, dribbling, shooting, advanced shooting, lobs, taking penalties and taking free kicks. Players can enjoy the Skill Games in a standalone mode, or they can dip in and out of them as they replace the goalie vs player one-on-one mini-game that takes place between matches.

The Skill Games are weirdly compelling; they start off at a rather easy difficulty level (Bronze), which quickly becomes tantalizingly hard (Silver and then Gold). The Bronze level of crossing, for example, tasks the player with hitting some fairly large targets in the box by lobbing in a cross from a marked area down the wing. If they succeed in doing this, players will then have to cross the ball from further away, and hit smaller targets. We didn't get to the Gold level in the time we had at the game's controls.

The Skill Games also pull off a neat trick, enticing players to compete for bragging rights while familiarizing them with the game's controls at the same time. Players who couldn't be bothered to improve at free kicks, penalties and finesse shots now have a couple of decent reason to do so; beyond showing off to mates on the leaderboards, the Skill Games (like everything else in FIFA 13 award players with XP that feeds into their standing in the EA Sports Football Club.

Channon says that a big part of FIFA 13 is aimed at rewarding players for picking up a copy of FIFA 12 the year before. As was the case with last year's iteration, players earn XP for competing both on and offline and successfully completing weekly EAFC challenge scenarios, which boost their position on the global leaderboards. However, FIFA 13 introduces something called the EA Sports Football Club Catalogue, which Channon says is a series items players can unlock within the game.

"As you earn XP you'll also earn what we're calling Football Club Credits," says Channon, "and you'll be able to take these to purchase different components and different features to enhance your overall experience."

"Some of these are purely cosmetic - such as balls, boots, kits - but some of them are also game-changing aspects, too," says Channon.

When pressed on this, Channon reveals that not only will players be able to edit squad members - for the first time, they'll be able to make sure Alexandre Song's ridiculous hair-do is up to date in their game for the entire season - but they'll also unlock useful items in Career Mode. One example of this is a fast-track free pass into the job of international manager for players who don't fancy grinding away in Career Mode until their job-level rating meets the necessary requirements for a national call-up.

Friday, July 27, 2012

Fifa 13 - Why you should get one

The motivation to purchase FIFA 13 is different for each gamer, although it is a no-brainer for us considering we’ve played FIFA 12 at least 15 hours a week since its release date. This is the same for other FIFA fans and people that use this game as a social event for weekly meet-ups with friends and family, so having a major update in the form of FIFA 13 is a must for thousands of gamers.



It would be nice to see more DLC launched for the existing game, which could add new commentary to stop us going crazy at the repeated phrases, but this hasn’t been the case for FIFA 12 and is not likely to change in the year following with FIFA 13. Each year fans look forward to the upgrade for many more reasons than just new commentary, but some people need a little motivation to update each year.

The developers and publisher are doing their best to tease potential buyers with showcases of immense graphics, visual treats thanks to gameplay previews, and also pre-order incentives to get gamers lined-up for the next incarnation. Towards the end of last month we saw EA promote an extensive list of pre-order deals that hope to secure orders, and considering FIFA 13′s release date is just over 2 months away (Sept 28) it couldn’t come at a better time.

Some of the promotions we’ve seen include 10,000 credits for the EA Sports Football club, which you can use for purchasing in-game goodies, and if you buy from the UK store GAME you’ll get an exclusive team that features 23 of the best football players in the world. You can find out more about these deals on the official websites, but we’d love our readers to drop a comment below if they have seen anything worthwhile when placing a pre-order.

What’s your motivation to buy FIFA 13? For us it is the much-needed upgrade after some things (commentary) are becoming tedious, and the promise of more game advancements should be fun. We also included a 12-minute video below that features an interview with EA, and this explains a lot of the improvements coming in FIFA 13. Do you need a reason to be motivated to buy the next FIFA game?




Friday, July 20, 2012

Fifa 13 - Youth Player Progression

The early news has started trickling in around FIFA 13, and it's focused on two areas: gameplay and the iOS app. I think if you look at sales and reviews, people generally enjoyed the gameplay FIFA 12 had to offer. And as cool as winning an Ultimate Team auction on my phone is, it's not what I would call a must-have feature.


What I want to know is simple: can my young bench players get the chance to turn in to stars in FIFA 13?

It's clear to long-time career mode players that progression needs work, and has for awhile since the removal of the XP system. But last year, you could see starting young players turn in to stars; Gotze, Hazard, Wilshere, Hummels. The problem was a player like Alex Oxlade-Chamberlain. Because he wasn't good enough to start against Premier League opposition, he only got subbed in to games. Because he only got subbed in to games, he didn't get enough time on the pitch to get a decent match rating. And if he was out on loan, he often sat the bench, and therefore didn't progress either. Though his potential was fairly high, he'd never get close to it because of the nature of how progression and calculated "game time" are linked.

Seeing this area tweaked would go a long way to making the Career mode experience more varied and more immersive. The Youth Academy system added to last year's game was a solid step forward, but was only half-finished by release. And the fact that a player can't "blow up" in a single season (5+ points overall) is unrealistic.

Here's a few tweaks I think can help fix progression in FIFA 13


Change #1: Make hot streaks turn in to large progression jumps (and cold streaks drop ratings)





FIFA ratings don't fluctuate enough, period. Real life is full of examples, and those examples have even caused FIFA's game ratings to jump in response. An easy example is Gareth Bale. We know Bale was highly touted as a youngster, and had a massive year+ in late 2010 and 2011. So what happened to his FIFA ratings? (I pulled these numbers from Bale's page at http://http://sofifa.com/)

Winter 2010 Roster: Age 21, Overall 73, Potential 80
Original 2011 Roster: Age 22, Overall 81, Potential 85
Winter 2011 Roster: Age 22, Overall 84, Potential 85
Original 2012 Roster: Age 23, Overall 86, Potential 90
Winter 2012 Roster: Age 23, Overall 85, Potential 90

Three things jump out on the above. First, in a single year from 2010-2011, Bale's rating was adjusted a whopping 11 points. You'd never see that kind of increase in Career Mode! Second, each year, Bale's potential rating increased by five points, meaning his ceiling increased by 10 points after two years of strong performance. Again, not something that can be replicated in the current mode. Third, in the latest roster update, his overall was decreased by one, despite the fact he hasn't even reached his physical prime. This happened because Bale "cooled off" after his crazy rise in 2011, but I've never seen a young player of that age have a similar drop in FIFA. Injury or lack of playing time could also conceivably cause a drop-off.

This can be a pretty easily tweaked. Allow large jumps/falls in ratings, and make strong match performances mean more (and cold streaks have a larger negative impact.) Of course, tuning this is always a challenge so you don't have a career mode with 100 90+ players three years in. But with the right regression paired with fast progression, it'll be a more dynamic mode, and more fun as well, since youth will have a chance to become superstars more quickly.

Change #2: Make substitute appearances significant in progression (especially for young players)





This one has always driven me crazy. FIFA progresses players from user-played games largely from their match rating number. If a player receives a N/A match rating, they won't progress. But later game substitutions either result in a N/A match rating or a low rating, because the player hasn't been on the pitch the whole game (and therefore benefit from goal scoring, passing statistics, etc.) This means that in order to really progress as a youngster, you need first team starts. This is both unrealistic and backwards, since part of developing as a young player in soccer is taking your chance as they come. Additionally, you'll have practice, reserve team matches, and appearances in cup competitions to help increase your skills.

Only change here is either to change the match rating logic or ditch it in regards to substitutions and give a standard experience amount when getting subbed in during the game. The amount of XP can vary, but without this tweak, I'll continue to largely ignore substitutions for younger players, and only use youngsters in early stages of the cups.

Change #3: Add a real reserve team or merge the Youth Academy with it






This one is more radical, given the Youth Academy was just added last year (maybe that means it's more likely to happen, I'm not sure.) The idea is to allow the bench and reserve players (whether 'generated' or real life youngsters) to move back and forth between the first team and the youth academy. While in the academy, their training and progression could move as a kind of simulation of reserve team matches and training. Or, if the youth academy needs to remain separate, create a real reserve team (not just a section of the main squad) that play in reserve matches and get that desperately-needed XP. It's too much to ask to play those reserve team matches (this isn't FM after all), but if the team exists as a separate entity, it's another way to get youth to develop properly.

Even just being able to practice with the youth team and first team in-between matches in Career Mode could add some nice depth. And promotion/demotion to the reserves or youth academy could add to the morale aspects they put in last year's Career mode. Unless recovering from an injury, would cover boy Lionel Messi ever want to appear in the reserves?

Change #4: Improve loans and team selection





Finally, an easy one for EA to change that has been mentioned countless times before me - make loans really work to develop players. This starts with the loan screen itself. Many others have noted that seeing your own strikers when loaning out your striker is not helpful (you probably know who is on your team), but if Reading or Real Sociedad are the borrowers, you need to see their striker list. No sense in loaning out your player to sit the bench. And even if you do loan your player out and he's in competition for a starting spot on that team, you'll never really know how he's playing beyond his overall rating in the squad screen. Once loaned in the FIFA 12 career mode, you could expect a player to pick up a point, at the most two points overall. That means a 64-overall rated Carl Jenkinson would need to be on loan approximately 7 years to have a shot at the first team - and that's with maximum progression each year. Makes no sense, really.

A more detailed list of loaned players is needed in the squad section, with stats, reports on progression. Here would be a good place to assign areas of improvement as well, for example. Instructing a young Bendtner to focus on retaining possession before shooting (and maybe keeping his pants pulled up) would add depth, and the player might respond with increased ratings in that area of his game. Again, I think these changes can mostly be dropped in to the existing simulation engine - it's just a question of exposing some of the underlying loan fundamentals, and maybe tweaking the progression formula to make them worthwhile.

I'm sure there are more ways to get progression fixed in FIFA 13. What other things would you like to see changed about progression?

 FIFA 13 hits stores on September 25 in North America and September 28 in Europe and the rest of the world.



Fifa 13 - Lionel Messi on the Cover


Messi is the best footballer in the world. And now he will finally be on the cover of the best and most popular sports video game on Earth.


Messi will grace the cover of FIFA 13, which is scheduled for release in late September. EA Sports released of the official cover of FIFA 13 with Messi and the new FC Barcelona kit in late June.

Leo used to be under contract with Kanomi’s Pro Evolution Soccer franchise for a few years, including making the cover of PES from 2009-11. Not to be outdone, PES 2013 will have Cristiano Ronaldo on the cover.

David Rutter, FIFA 13’s executive producer, said via press release that "FIFA 13 will capture the drama and unpredictability of real-world football.”

“These are game-changing innovations that will revolutionize our artificial intelligence, dribbling, ball control and collisions to create a true battle for possession across the entire pitch, and deliver freedom and creativity in attack.”



What you can expect in the new edition of Fifa “[Complete Dribbling] puts you in a situation like Lionel Messi in the real world where you’re facing up defenders in these 1v1 battles, but now you can easily go left or right, making quick decisions while simply using your left stick. Simply by changing the orientation and the facing angle of the player who is moving, we can put you in a much better position in these 1v1 battles, enabling you to better beat people off the dribble.”

According to EA Sports, Attacking Intelligence will allow your player to analyze space and think ahead, making it easier to break down the defense. First Touch Control eliminates near-perfect touches for all players and allows the defender to take advantage of the loss of focus and poor touches to win back possession.

If you have Kinect for Xbox 360, FIFA 13's new voice recognition will allow you to control your team with your voice. You'll be able to substitute players, change your formation and talk/control your teammates just by speaking. One of the funnier innovations is the "referee feedback feature" which will recognize when you are frustrated with one of the ref's call via the sound/tone of your voice.

One of the funniest features of FIFA 13 on Kinect is this: If you say a profanity, the referee feedback feature will recognize it, and you may be given a yellow or red card for it.

But it's too much fun.

FIFA 13 hits stores on September 25 in North America and September 28 in Europe and the rest of the world.